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Corona renderer ambient occlusion
Corona renderer ambient occlusion





corona renderer ambient occlusion

In scenes with open sky, this is done by estimating the amount of visible sky for each point, while in indoor environments, only objects within a certain radius are taken into account and the walls are assumed to be the origin of the ambient light.

corona renderer ambient occlusion

For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one goes.Īmbient occlusion can be seen as an accessibility value that is calculated for each surface point. In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. The ambient occlusion map (middle image) for this scene darkens only the innermost angles of corners.







Corona renderer ambient occlusion