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This is most noticeable in that there is more food available of more types and it generally gives higher morale boosts than in Mount&Blade. The game also received a few balance changes. The amount of money that you start with is decided by the host. You can also customize your in-game character with the money that you get from killing other players. For example you could choose from a Swadian Infantry, Swadian Crossbowman, or a Swadian Man-at-Arms. In-game you could choose classes below the maximum upgrade.
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Multiplayer for Mount&Blade: Warband includes a lobby with LAN and internet capabilities and rooms with a maximum of 200 players. Unofficial servers have supported as many as 250 players. You can now fight against real players all over the world, on battles of 64 players max on official servers. The player and other vassals can get married.Buy Land for a Productive Enterprise: talk to a guildmaster to set up a business that produces goods from raw materials, e.g.Skilled prisoners will price more, while brigands and recruits price less ( Galley slave merchant in Tihr will buy them for same price of 50 denars regardless of rank). Prisoner ransom is now differentiated.Command and found your own kingdom, recruit lords from companions and other factions, and take over Calradia.Balanced parties (the bigger your party, the bigger the parties of roaming bandits become).To compensate, horsemen AI is greatly improved. Horses now have a linear physical presence that makes it impossible to turn on the spot if objects are in the way.Added chamber blocking-attacking at the right time in the right direction will parry an incoming attack and deliver an attack.Added automatic shield blocking of some missiles even when shield is not explicitly held up.Added a new couched lance mechanic, most importantly being time-limited couches.This drops a player block, will damage through enemy blocks, and adds blunt damage.
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